Park Beyond News
Lacking any 32-bit refinements, Beyond the Beyond seems like a waste of time. Join GAME Elite today and earn up to 10% points back with GAME Elite – Our exclusive membership service from GAME. With extra points and more cash to spend, this deal is seriously on point.
- Granted, in the early trailer we saw, this was not shown, but I am all for giving people an easier way to make some epic rollercoasters and rides.
- The game will continue development with a revised campaign in a few months.
- It’s just that there are still a few of us questioning about the game and if it’s canceled or not.
- I missed out on my prime theme park years because I was deathly afraid of roller coasters.
- If you like theme park building sims, make sure you are keeping up to date on this game as it looks like a lot of fun.
When you’re not talking to folks or wandering through villages in Beyond the Beyond, you’re fighting, and this constant combat can get tiresome. Fortunately, you don’t have to guide the actions of all your characters during battle; they fight automatically. Fortunately, players won’t have to go about this monumental task alone. Receive exclusive deals and offers and we will even send you a gift around your birthday.
From what I have experienced so far, the game uses a modular system for building your park and attractions. It is the kind of thing that looks like it could be tricky, but it does have a pretty intuitive user interface for you. Also, the campaign is going to serve as a way to teach people the ropes which does sound very similar to what was offered with Planet Coaster.
For example, if you want to quickly compare frame rates for Park Beyond between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below. Budgets, staff training, recruitment, unhappy guests, a hotdog stand that’s not pulling its weight—making you and your guests’ dreams come true requires a bit of graft. You’ll be poring over charts and feedback and getting out your calculator, but you can also choose to leave that stuff in the background if you’d rather just muck around with rides. The game will continue development with a revised campaign in a few months. I’ll be paying for it as I was before, slowly but surely. I may even just release one linear storyline and kickstarter additional routes.
Park Beyond is also going to launch on consoles, so effort has been made to ensure the control scheme is simple enough to work well with a gamepad. It’s more like drawing a coaster than plonking down parts. Beyond the Beyond is about as traditional as console RPGs get . The adventure takes place in an overhead perspective, with players guiding a party of tiny characters through towns, wilderness, the underworld and across the sea.
Yet that doesn’t mean you have no say in the performance of your fighters. When your party’s turn rolls around in battle, you can set up their overall battle plan by bringing up the Tactics Screen. From this screen, you can choose to have your party blaze away with its most powerful spells.