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One of the founding gameplay principles was “strategic dismemberment”, the focus on severing limbs to kill enemies. This distinguished Dead Space from the majority of shooters, which instead placed focus on headshots, or allowed volleys of weapons fire against enemies. Weapons accuracy and enemy behaviour were adjusted around this concept.
The story is equally as impressive, with an effective, strong, but silent lead character. At first, Dead Space might seem like your average third-person horror shooter, but things get crazy quick once you encounter the Necromorphs. These deformed, freakish creatures have multiple deadly appendages, which are easily able to decapitate and mutilate Isaac. To take down the Necromorphs, Isaac must cut off their limbs, using futuristic weapons like his Line Cutter. Necromorphs mutate throughout the game, becoming more and more disfigured and disgusting, requiring new strategies to efficiently eliminate them.
S Jeff Haynes faulted some overpowered mechanics and frustrating New Game+ elements, but generally praised it as an enjoyable new title in the genre. Meghan Watt, writing for Official Xbox Magazine, was less positive due to several mechanical frustrations and a lack of scary elements. Jeremy Jastrzab of PALGN summed the game up as “easily the most atmospherically intense, genuinely scary and well-built survival horror experience of this current generation”.
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One of the tools they created was dubbed “Fear Emitters”, which controlled the volume of music and sound effects based on distance from threats or key events. A procedural element was created for enemy placement, such that enemies would appear at random points within a room; thus, players could not memorise and counterattack against patterns. There was a mechanism for controlling where enemies would spawn from places like vents, depending on the player’s position. One gameplay sequence, where Isaac is ambushed and dragged down a hallway by a large tentacle, stalled development for a month. The team initially planned it as an instant death, then changed the attack to be an interactive one that Isaac had to escape.
Some of Visceral’s former leads started a new studio in 2019 and revealed their first game last year, The Callisto Protocol, which gave off strong Dead Space vibes. Now it looks like their spiritual successor will be going toe-to-toe with a remake of their original game. You can play the entire series on EA Play, which is included as part of Xbox Game Pass Ultimate. Dead Space, Dead Space 2 and Dead Space 3 are all available as part of the subscription on Xbox consoles and PC, so if you’re curious about the series, you can give it a go before the remake releases. The Dead Space series has always encouraged players to use explosive canisters, airlocks, and other crude means to turn the tide against encroaching enemy creatures, especially as ammo is always scarce.
- A remake of Dead Space is currently in development by EA’s Motive Studios.
- Rumours of a revival for EA’s long-dormant series of horror games have come from a variety of very reliable inside sources, suggesting that we’d see the new project debut at EA Play Live.
- There aren’t many traditional firearms aboard the Ishimura, but there’s plenty of stopping power in Isaac’s toolkit.
- In the team’s opinion, the setting was better realised and conveyed as a side effect of this approach.
By striking up a constant dialog with fans, Ducharme believes the Dead Space remake will benefit greatly. There’s not going to be any moment where we’re going to cut your experience, where we’re going to cut your camera. Campos-Oriola also said that the Dead Space remake will utilize the super-fast SSD storage available on the next-gen consoles to create a seamless experience from start to finish. If you’re new to the Dead Space series, the premise for the game’s story is rather simple.