And to prove my point, just look at the response to XboxOne. You can have a subscribtion service like netflix or cable TV, but I wouldnt pay to much more than I would for cable TV or netflix. Probably play bits and pices of individual games, that seem to fit the current mood Im in. If the game industry expects to make each game a seperate subscribtion service then forget it. If you have a subscribtion service in which i can play ALL games, for a CHEAP and AFFORDABLE price, maybe.
And id like to have access to it even if the service is no longer available. As far as the future being digital and not being able to do anything about it, as Microsoft just learned the industry cannot force what’s more profitable and efficient for the industry down the throats of consumers. If the plan for a fully digital future is severely misaligned with needs, desires and preferences of consumers, they will speak with their wallets.
Between then and now, he has started a company, began a new project, worked on it for roughly 2 years, and settled into the idea of possibly never getting it back. Patrice Désilets, the creator of Assassin’s Creed wanted Assassin’s Creed to be a trilogy. 1 would be the origin story of the bloodline, 2 would be the game establishing firmly what the stakes were, and 3 would be a modern-era title where you control Desmond. Unfortunately, Ubisoft decided that that wasn’t the direction that they wanted to take the franchise, and after a bit of internal conflict, Patrice was removed from Ubisoft. The developer also explained how the work the studio is doing on Ancestors could feed into the studio’s next project. “You put the cape on the ape and you’re pretty good to do another game. If you think about it, climbing up a tree trunk, climbing a rock, climbing a building façade… It’s like now I’ve got a toolbox.”
There are also special boss monsters, such as a giant multi- headed snake and a yeti, that have to be outsmarted every few levels as well. “I think we were calling it Inquisitor; I can’t remember for sure. They started to design a game that was going to either be free-to-play or pretty low priced point of entry, that was basically going to be a digital PC title with lots of add-on content,” Bilson said. Once in a while, though, you find someone in a position to talk who has lots to talk about.
“Right now we are at a crossroads in our industry,” Desilets admitted, standing before a screen displaying the many disruptive influences that have upended the world of console development. “But I don’t believe the AAA blockbuster will die. Maybe the way it is distributed will change, but it won’t die.” The story that has led him to this moment in his life, in which he is fighting completely alone against the French multinational to get his game back, has been somewhat bizarre.
One such unicorn is one-time THQ core games head Danny Bilson, a well-connected man who had fingers in so many pies he could have gone into glycemic shock with a few absent-minded licks. This friendly and loquacious gentleman agreed to give us the insider goss on some of THQ’s projects, both known and MIA, in the extensive interview below. This sounds like a very personal story for Désilets, especially since his own dad was present during the natural disaster. Of course, though, with the game being based on true events, Désilets and his team would have to be very careful during the development. Estimates of the death toll range from 100,000 to 160,000 for the 2010 earthquake, so certainly this isn’t an event to be taken lightly. For all those people who put money in these free to play games from Zynga and playfish, many of those games have been taken down and no longer exist, there investment is gone.
I couldn’t care less about sharing them, reselling them, moving them around to my mates gaf or anything else – its my library, bought and paid for, and I want ’em myself. And the majority of them I bought cheaper than buying physical disks. Buying in to Steam you accept that you won’t get to return every game but nor do I feel I have to right to have 100% of my expectations filled every time I buy something either – I quite like that I win some, I lose some, that’s life. Some games are bad but I don’t think I’ve ever bought a game that I’ve wanted to return because “surprise, its unbelievably rubbish!” – I don’t take completely uneducated punts like that except on cheap mobile games. If I was offered the chance, I can’t think of one reason I would choose to swap a single one of those 100+ Steam games for a physical disk version. I don’t believe the one-sided arguments on online vs. retail – 50m Steam users aren’t idiots, nor are they unaware of their rights.
I flew through the first level but that is to be expected since that last time i played was 18 years ago on a Ps1. Abandonware simply means it’s no longer supported or under protection for copyright. Think of it like a newspaper on the floor, nobody cares if you take it and burn it. If you’ve never had a digital disc before, just look online for a how-to-guide, it wont take long. Developers have to put alot of thought in designing how to make the game as designing the game itself.
Look everywhere to get all the upgrades or you will be sorry and die a messy death lots. The monsters will make you laugh when they kill your friends. Could be scary a little if played alone on a dark and stormy night.